Resubmission: Unit 18 Learning aim C

My storyboards

Film storyboard

Video-game storyboard


Television Drama storyboard:


My Storyboard Log:



Final review:

The storyboarding process has been for me quite an enjoyable process from making my storyboards to colouring them in. 

My original intentions for all three of my storyboards was to go ahead and establish or communicate a story much better than in my draft storyboards. From the simple approach I in my draft to my storyboards and applying this to all my characters, mise en scene and developed annotations. The storyboards are effective at communicating an effective image for what each character goes through and build an effective narrative across the story in each shot for all characters and what happens to them afterwards. 

I state that when completing my draft storyboards that I should add more color, better layout of annotations, more specific annotated words and more convincing drawings of what is happening. Overall, across all my storyboards (videogame, television and film) I have met these criteria. I think that deciding to go and sketch out each scene in a simple style would benefit the communication to the script. This was by going ahead and using crosshatching, color and shading and helped shape the narrative of the storyboard. Each of the characters and settings became identifiable by the more color and detail added. In my Television drama storyboards annotations I decide to go ahead and write parts of dialogue from the script to my characters so that it is given as much depth as possible when looking at a character's backstory.  

Sound direction: 

The various points of screaming in the script there are some different sound types. This includes echoes and other surround sounds. These are used for whenever Dave is feeling or remembering about the time he was in the room and experienced torture. The sound (dialogue) is written down in my Television storyboard straight from the script. You can understand what each character is saying. Most sound is directed around where the characters are. E.g., if they are in a corridor there might be an echo or outside it might be very busy. 

Edits: 

Edits such as cut to black or special effects show edits across from the script to the storyboards. They can communicate a storyboard's message and can sharpen its narrative. Example of this across my script is when we see Dave go into Voiceover and the script flashbacks to the moment that he was talking about like for the first time he meets Yury. 

Finally, the content and simple style on the storyboards is full of what the script states for each panel. Some have been filler panels to continue the continuity and provide more information to the audience about what happens outside the of the script. 

What do I think about my three storyboards 

Film: 

My film storyboard is my focus and probably the best out of all the storyboards. A good example of how this is the best is by comparing this with the details for each frame vs my other storyboards. It tells it in much more detail by just looking at it than needing to read annotations. Put it simply, less is more on the storyboard. 

Videogame: 

This one is the longest. It has the most packed with content which is true about video games. However, it is lacking in annotations and if it didn’t need as many it would be visually detailed. It is to an extent. My film storyboard is more visually interesting than my film with the use of colors and annotations.  

Television: 

This has the most detail as we have talked about above a little bit, but the annotations are the most detailed. The sketches aren’t as good as the others but that helped with the annotations being detailed. Camera movement uses specific words to describe the shots, for example a dolly zooms or crabbing for following what the camera does. It follows a simple 3 act structure like most television Drama scripts. 

Too summarize 

The best is film, and the worst is Videogames just by communicating a story and suggesting the narrative to a script.

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